대용량 파일 다운로드 받기위한 소스(100MB)
/// <summary>
/// 웹 경로를 물리적 경로로 변경한 후 값을 반환한다.
/// </summary>
/// <param name="webPath">웹 경로(~/folderName)</param>
/// <returns>물리적 경로(c:\folderName\fileName)</returns>
public string getLocalPath(string webPath)
{
return System.Web.HttpContext.Current.Server.MapPath(webPath);
}
/// <summary>
/// 파일을 다운로드한다.
/// </summary>
/// <param name="webfilePath">웹 파일경로(~/fileFolderName/FileName)</param>
/// <param name="fileName">파일이름(test.log)</param>
public void fileDownload(string webfilePath)
{
System.Web.HttpResponse Response = System.Web.HttpContext.Current.Response;
System.IO.Stream iStream = null;
// Buffer to read 10K bytes in chunk:
byte[] buffer = new Byte[10000];
// Length of the file:
int length;
// Total bytes to read:
long dataToRead;
// Identify the file to download including its path.
string filepath = getLocalPath(webfilePath);
// Identify the file name.
string filename = System.IO.Path.GetFileName(filepath);
try
{
// Open the file.
iStream = new System.IO.FileStream(filepath, System.IO.FileMode.Open,
System.IO.FileAccess.Read, System.IO.FileShare.Read);
// Total bytes to read:
dataToRead = iStream.Length;
Response.ContentType = "application/octet-stream";
Response.AddHeader("Content-Disposition", "attachment; filename=" + filename);
// Read the bytes.
while (dataToRead > 0)
{
// Verify that the client is connected.
if (Response.IsClientConnected)
{
// Read the data in buffer.
length = iStream.Read(buffer, 0, 10000);
// Write the data to the current output stream.
Response.OutputStream.Write(buffer, 0, length);
// Flush the data to the HTML output.
Response.Flush();
buffer = new Byte[10000];
dataToRead = dataToRead - length;
}
else
{
//prevent infinite loop if user disconnects
dataToRead = -1;
}
}
}
catch (Exception ex)
{
// Trap the error, if any.
Response.Write("Error : " + ex.Message);
}
finally
{
if (iStream != null)
{
//Close the file.
iStream.Close();
}
Response.Close();
}
}